(looking for my games?)
I am Daniel Benmergui, an independent videogame maker from Buenos Aires, Argentina. Righ now I'm working on three projects:
Fidel, a crazy, small puzzle crawler where you are a dog. Soon to be released on Steam. Ernesto, a puzzle adventure where you can't cross your own path, inspired by old Zelda games. Storyteller, a game about building stories, that won a prestigious IGF award.
I co-chair the Experimental Gameplay Workshop, along with Robin Hunicke (Journey, Funomena), a session that runs every year at the Game Developers Conference in San Francisco, California. This session is a showcase of experimental games from all over the world. It is one of the most popular and praised sessions at the conference!
I was studio lead programmer at Gameloft Buenos Aires, which had up to 120 programmers at a time. I helped design several company-wide systems there.
I studied Computer Science at the University of Buenos Aires, but I learnt most of game design by making games and spending time with great designers like Jonathan Blow (Braid, The Witness), Marc Ten Bosch (Miegakure), Chris Hecker (Spy Party) and Stephen Lavelle (Stephen's Sausage Roll).
I spoke at several conferences all around the world, usually about game design, but I also gave many talks to students about business, programming and independent life.