I Fell in Love With the Majesty of Colors, by Gregory Weir
Click screenshot to play
Gregory from Ludus Novus made a vignette Game called I Fell in Love With the Majesty of Colors. It’s a dramatization (or should I say gamification) of a dream he had, and so it has that oniric taste that I think is severely underexplored in games.
You control a cthulhu-esque tentacle in the bottom of Gregory’s unconscious sea and you can grab stuff in an attempt to discover every ending that you can reach, like Moon does. And that similarity in format made some people treat him a little scornfully, and that’s why I’m writing this.
Not only I feel personally very flattered by Gregory’s open acceptance of the influence of Moon, but I am also surprised by the game he came up with. It made me consider exploring dreams a bit more, and I think he took the vignette concept a little further. Also, controlling a huge tentacle to grab things is a very clever and effective idea.
I am not trying to build a trademark. I’m trying to make games that affect people. And if something I make inspires something new that I myself find surprising, there’s no media award that could match that success. So thanks for your work, Gregory.



